I include entrepreneurship as research translation: building interactive systems that leave the lab, reach users, and test whether HCI ideas remain useful in commercial, cultural, and educational contexts.
Co-Founder
Zefwih
At Zefwih, I work on digitalization and future multimedia, contributing to business and research strategy as well as the development of desktop, mobile, and VR user-centered applications.
This work complements my academic agenda by translating interactive-system research into deployed applications, especially where usability, learning, and user experience matter outside controlled studies.
Serious Games
The Social Engineer
With my colleagues at Zefwih, I created a VR serious game for social engineering awareness that helps people experience and reason about security risks through interactive scenarios.
The game was nominated for the German Computer Game Awards, selected as a finalist at the Games for Change Awards, received the CHI PLAY 2021 Audience Choice Award, and is available on Steam.